![]() This means jumping in a fast and probably sacrificial M5 to transfer a Jumpdrive onto the captured ship while the player ship provides the Energy Cells, allowing the captured target ship to jump to the nearest safe sector, leaving the M5 alone to try and find a safe route home. Freshly captured ships lack most of their equipment and may already be at a low percentage of their hull so are in no state to fight enemy fleets meaning an evacuation plan is needed. A fast M5 or TM with spare Jumpdrives and Energy Cells.Fighter Drones (MK1/MK2/Keris) are used to supress enemy shield regeneration (number depends on the type of drone and ship being boarded), draw fire from the target (if not softened by ion weaponry) and distract other enemy ships once the target is captured. ![]() The number of missiles needed depend on the type of ship targeted and how many enemy ships are in the same sector as the target.
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